Ore Factory Squad beginner guide

Ore Factory Squad Beginner Guide

Ore Factory Squad tutorial for new Steam players: learn the mine-process-automate loop, first tools, pallets, licenses, and co-op roles. Verified July 2026.

First hour mining and factory basics on Steam.

Ore Factory Squad beginner guide

Ore Factory Squad is a 1–4 player co-op mining and factory game from threeW and PlayWay S.A. on Steam (App 4210580). 1–4 player co-op mining and factory automation — dig procedurally generated terrain, process ore, and expand your industrial empire.

This Ore Factory Squad tutorial answers the questions new squads search most: what to dig first, how contracts work, which tool to buy next, and how co-op progress is shared. Treat it as a practical Ore Factory Squad tips sheet, not a wall of lore.

Your first hour on Steam

Launch from Steam and open the in-game computer to pick a property. A cheap suburban lot is the safest first buy — it is close to the city and still hides copper, iron, and clay near the surface.

Grab the shovel from the equipment wheel (or its hotkey) and start clearing dirt around your warehouse. Every squad member can dig at the same time, so split up instead of stacking on one tunnel.

Ore Factory Squad player equipping the starting shovel to begin digging
  • Do01Dig your first ore stacks with the shovel
  • Do02Feed stone or clay into a crusher instead of selling it raw
  • Do03Park a pallet in front of every conveyor output
  • Do04Accept one starter contract to build cash
  • Do05Save for a pickaxe before chasing expensive upgrades

Build your first production line

Once you have a stack of stone or clay, feed it into a crusher or basic processor instead of hand-carrying it to the truck. Always keep an empty pallet parked in front of a conveyor output — without one, items just pile up and the line jams.

A forklift lets one player shuttle full pallets around the warehouse while everyone else keeps digging, which is the fastest way to avoid an early-game traffic jam.

The mine → process → automate loop

Ore Factory Squad is a co-op mining and factory automation game from threeW and PlayWay S.A. on Steam. Mine copper, iron, gold, and diamond from destructible underground terrain, automate production lines with conveyors and machines, fulfill contracts, and buy new properties to dig deeper.

Every run follows the same shape: mine → process → automate → deliver → expand. Manual digging and hand-carrying get you through day one; conveyors, splitters, and a second property are what actually scale your income.

PhaseGoalGuide
MineBreak terrain and collect oreMining guide
ProcessCrush and smelt into usable materialsMachines
AutomateBelt ore between stationsAutomation guide
DeliverContracts or stock sales for cashContracts guide
ExpandLicenses and new propertyProperties

Contracts: your first bigger goal

Stock sales pay fast but at a discount; contracts pay more once you can hit a specific order. New contracts appear in the in-game contracts app every morning, so check it daily instead of only selling loose stock.

Pick a contract that matches what your factory already makes, accept it, and it gets pinned to your HUD for tracking. You can hold several contracts at once, but each has a delivery deadline — miss it and the contract cancels, so do not overcommit while you are still learning the loop.

Ore Factory Squad contracts app listing available delivery orders

Delivering a contract

Stack the requested goods onto a delivery pallet, load it with a forklift, and either drive the truck to the loading gate or finalize the order from the computer once everything is aboard. Confirm the contract from the app before the truck leaves — it is easy to forget and waste a trip.

Early tools to unlock

Tools upgrade your dig speed and reach. Confirmed progression runs Shovel → Pickaxe → Jackhammer → Dynamite, alongside utility items like ore detectors, a hammer, belt mode, and pallets for logistics.

A pickaxe is usually the first real upgrade — it digs faster and often unlocks a wider dig radius the moment you can afford it, which matters more early on than jumping straight to dynamite.

Ore Factory Squad pickaxe tool upgrade with expanded dig area
ToolWhat it doesBuy it when
ShovelStarting tool, slow dig speedDay one — free
PickaxeFaster digging, wider dig areaAfter your first contract or two
JackhammerClears terrain much faster than the pickaxeOnce you are digging deeper layers
DynamiteBlasts large sections open at onceWhen manual digging feels too slow
Ore DetectorFlags valuable ore before you dig blindAs soon as you can afford it
PalletsStack bulk goods for forklifts and trucksAlongside your first conveyor

Full tool list

The complete unlock order and pricing lives on the tools hub. Prioritize the pickaxe and jackhammer before dynamite for most squads — explosives are great for clearing space but overkill for routine mining.

Co-op basics for new squads

Up to four players can dig, build, and sell in the same factory with shared progress — anyone can drop in or out without resetting the run. Split roles loosely: one player digs, one builds the conveyor line, one manages contracts and vehicles.

Co-op speeds up the mine-process-automate loop dramatically, since one person can keep excavating while another finishes wiring up machines. If friends cannot join your session, see co-op multiplayer for lobby fixes before blaming your conveyor layout.

Beginner FAQ

Is Ore Factory Squad on Roblox?

No — it is a Steam PC release only. Ignore Roblox "codes" pages; they belong to a different game with a similar name.

What should I dig first?

Start on a cheap suburban property, dig surface clay and stone with the shovel, and sell or process it before buying a pickaxe.

Best first machine to buy?

A stone crusher and a basic smelter cover most early ore chains — see the machines hub for the full production tree.

Contracts or stock sales — which pays better?

Stock sales are quick but discounted; contracts pay more once your factory can reliably hit the requested order.

How do pallets work?

Pallets stack bulk ore and goods so a forklift can move them in one trip — always keep one in front of every conveyor output.

Is the beginner loop different in the demo?

The core mine-process-automate loop is the same; the demo just starts smaller. See the demo guide for trial-specific limits.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

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