Is Ore Factory Squad on Roblox?
No — it is a Steam PC release only. Ignore Roblox "codes" pages; they belong to a different game with a similar name.
Ore Factory Squad tutorial for new Steam players: learn the mine-process-automate loop, first tools, pallets, licenses, and co-op roles. Verified July 2026.
First hour mining and factory basics on Steam.
Ore Factory Squad is a 1–4 player co-op mining and factory game from threeW and PlayWay S.A. on Steam (App 4210580). 1–4 player co-op mining and factory automation — dig procedurally generated terrain, process ore, and expand your industrial empire.
This Ore Factory Squad tutorial answers the questions new squads search most: what to dig first, how contracts work, which tool to buy next, and how co-op progress is shared. Treat it as a practical Ore Factory Squad tips sheet, not a wall of lore.
Launch from Steam and open the in-game computer to pick a property. A cheap suburban lot is the safest first buy — it is close to the city and still hides copper, iron, and clay near the surface.
Grab the shovel from the equipment wheel (or its hotkey) and start clearing dirt around your warehouse. Every squad member can dig at the same time, so split up instead of stacking on one tunnel.

Once you have a stack of stone or clay, feed it into a crusher or basic processor instead of hand-carrying it to the truck. Always keep an empty pallet parked in front of a conveyor output — without one, items just pile up and the line jams.
A forklift lets one player shuttle full pallets around the warehouse while everyone else keeps digging, which is the fastest way to avoid an early-game traffic jam.
Ore Factory Squad is a co-op mining and factory automation game from threeW and PlayWay S.A. on Steam. Mine copper, iron, gold, and diamond from destructible underground terrain, automate production lines with conveyors and machines, fulfill contracts, and buy new properties to dig deeper.
Every run follows the same shape: mine → process → automate → deliver → expand. Manual digging and hand-carrying get you through day one; conveyors, splitters, and a second property are what actually scale your income.
| Phase | Goal | Guide |
|---|---|---|
| Mine | Break terrain and collect ore | Mining guide |
| Process | Crush and smelt into usable materials | Machines |
| Automate | Belt ore between stations | Automation guide |
| Deliver | Contracts or stock sales for cash | Contracts guide |
| Expand | Licenses and new property | Properties |
Stock sales pay fast but at a discount; contracts pay more once you can hit a specific order. New contracts appear in the in-game contracts app every morning, so check it daily instead of only selling loose stock.
Pick a contract that matches what your factory already makes, accept it, and it gets pinned to your HUD for tracking. You can hold several contracts at once, but each has a delivery deadline — miss it and the contract cancels, so do not overcommit while you are still learning the loop.

Stack the requested goods onto a delivery pallet, load it with a forklift, and either drive the truck to the loading gate or finalize the order from the computer once everything is aboard. Confirm the contract from the app before the truck leaves — it is easy to forget and waste a trip.
Tools upgrade your dig speed and reach. Confirmed progression runs Shovel → Pickaxe → Jackhammer → Dynamite, alongside utility items like ore detectors, a hammer, belt mode, and pallets for logistics.
A pickaxe is usually the first real upgrade — it digs faster and often unlocks a wider dig radius the moment you can afford it, which matters more early on than jumping straight to dynamite.

| Tool | What it does | Buy it when |
|---|---|---|
| Shovel | Starting tool, slow dig speed | Day one — free |
| Pickaxe | Faster digging, wider dig area | After your first contract or two |
| Jackhammer | Clears terrain much faster than the pickaxe | Once you are digging deeper layers |
| Dynamite | Blasts large sections open at once | When manual digging feels too slow |
| Ore Detector | Flags valuable ore before you dig blind | As soon as you can afford it |
| Pallets | Stack bulk goods for forklifts and trucks | Alongside your first conveyor |
The complete unlock order and pricing lives on the tools hub. Prioritize the pickaxe and jackhammer before dynamite for most squads — explosives are great for clearing space but overkill for routine mining.
Up to four players can dig, build, and sell in the same factory with shared progress — anyone can drop in or out without resetting the run. Split roles loosely: one player digs, one builds the conveyor line, one manages contracts and vehicles.
Co-op speeds up the mine-process-automate loop dramatically, since one person can keep excavating while another finishes wiring up machines. If friends cannot join your session, see co-op multiplayer for lobby fixes before blaming your conveyor layout.
No — it is a Steam PC release only. Ignore Roblox "codes" pages; they belong to a different game with a similar name.
Start on a cheap suburban property, dig surface clay and stone with the shovel, and sell or process it before buying a pickaxe.
A stone crusher and a basic smelter cover most early ore chains — see the machines hub for the full production tree.
Stock sales are quick but discounted; contracts pay more once your factory can reliably hit the requested order.
Pallets stack bulk ore and goods so a forklift can move them in one trip — always keep one in front of every conveyor output.
The core mine-process-automate loop is the same; the demo just starts smaller. See the demo guide for trial-specific limits.
Matched by build plan, shared topics, and guide progression — not random related links.